


The new map is just one aspect of how the developers' reverence for the horror classic isn't causing them to look at it with rose-tinted glasses.

EA Motive is looking to build upon the original title's core gameplay systems and progression, improving them where it makes sense to do so. "These things," said Robillard, "could have been done, but not to the level we're doing them today." Robillard's commentary suggests that the game is going to go all-in on immersion, delivering a horror experience that's going to feel familiar without foregoing new scares and atmospheric set-pieces.Ī prime example of much-needed modernization is present, for example, in the Dead Space remake's new 2D map interface. The franchise has always banked heavily on its immersive qualities, with Dead Space's diegetic interface playing a major role in how information is communicated to the player without taking them out of the experience. Speaking in a recent interview with Play Magazine, Dead Space's technical director, David Robillard, has said that the game is just too scary for him to play with headphones on. RELATED: Dead Space Remake Gives Closer Look at Isaac's New Face All the while, the developer in charge of the production, EA Motive, is going to attempt to retain the tense atmosphere that fans remember from back in the day. The remake of the classic title promises a true-to-form horror gaming experience that takes all the best parts from the original game and improves upon them in all the ways that matter. The statement itself isn't too surprising, of course, considering the franchise's significant horror pedigree, as the 2008 original is one of the most highly acclaimed horror games of all time.Īs the recent Dead Space gameplay trailers have shown, there's no lack of scares in this particular franchise revival. One of the developers working on EA's Dead Space remake has said in a recent interview that the game is just too scary to play at night with headphones on.
